//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

import Large_Norse_Shield_anim.txt

//==============================================================================
define Head
{
   TechLogic none/Heavy Infantry/Champion Infantry
   set hotspot
   {
      version
      {
				Visual Infantry G Hoplite Head Standard
		ReplaceTexture Infantry G Hoplite Head Standard/Infantry N Thane Head Copper
      }
   }
   set hotspot
   {
      version
      {
				Visual Infantry G Hoplite Head Standard
		ReplaceTexture Infantry G Hoplite Head Standard/Infantry N Thane Head Bronze
      }
   }
   set hotspot
   {
      version
      {
				Visual Infantry G Hoplite Head Standard
		ReplaceTexture Infantry G Hoplite Head Standard/Infantry N Thane Head Iron
      }
   }
}

//==============================================================================
define Mace
{
   set hotspot
   {
      version
      {
       Visual Attachments morning star
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
define Cape
{
   set hotspot
   {
      version
      {
			Visual Attachments A Cape
			 replacetexture attachments a cape/attachments a cape
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Copper
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Bronze
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Iron
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Copper
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Bronze
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Iron
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.30 true  
                  tag SpecificSoundSet 0.31 false SwordSwing checkVisible  
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Copper
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				Connect TopOfHead Head hotspot
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.30 true  
                  tag SpecificSoundSet 0.31 false SwordSwing checkVisible  
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Copper
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				Connect TopOfHead Head hotspot
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.30 true  
                  tag SpecificSoundSet 0.31 false SwordSwing checkVisible  
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Bronze
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				Connect TopOfHead Head hotspot
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.30 true  
                  tag SpecificSoundSet 0.31 false SwordSwing checkVisible  
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Bronze
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				Connect TopOfHead Head hotspot
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.30 true  
                  tag SpecificSoundSet 0.31 false SwordSwing checkVisible  
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Iron
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				Connect TopOfHead Head hotspot
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.30 true  
                  tag SpecificSoundSet 0.31 false SwordSwing checkVisible  
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Iron
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				Connect TopOfHead Head hotspot
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Copper
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Bronze
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Iron
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Copper
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Bronze
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Iron
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Copper
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Bronze
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry N Thane Iron
                                ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand Mace hotspot
				connect LeftForearm LargeNorseShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim Build
{
	SetSelector 
   {
      TechLogic none/Heavy Infantry/Champion Infantry
	set hotspot
			{
				version
				{
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Thane Copper
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint Mace Hotspot
				}
			}
	set hotspot
			{
				version
				{
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Thane Bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint Mace Hotspot
				}
			}
	set hotspot
			{
				version
				{
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Thane Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint Mace Hotspot
				}
			}
		}
}

//==============================================================================

anim Repair
{
	SetSelector 
   {
      TechLogic none/Heavy Infantry/Champion Infantry
	set hotspot
			{
				version
				{
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Thane Copper
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint Mace Hotspot
				}
			}
	set hotspot
			{
				version
				{
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Thane Bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint Mace Hotspot
				}
			}
	set hotspot
			{
				version
				{
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Thane Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint Mace Hotspot
				}
			}
		}
}

//==============================================================================

anim Heal
{
	SetSelector 
   {
      TechLogic none/Heavy Infantry/Champion Infantry
	set hotspot
			{
				version
				{
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Thane Copper
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint Mace Hotspot
				}
			}
	set hotspot
			{
				version
				{
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Thane Bronze
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint Mace Hotspot
				}
			}
	set hotspot
			{
				version
				{
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/Infantry N Thane Iron
				connect Righthand Hammer Hotspot
				connect LeftForearm LargeNorseShield Hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				connect Smokepoint Mace Hotspot
				}
			}
		}
}
